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Thread: Android: Netrunner:: General:: The common confusion about clicks triggering multiple copies of the same card: a general advice

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by fameros

Very frequently players ask here whether the same click triggers multiple copies of the same card. The classic example is the question: will two copies of Magnum Opus give me four credits for a single click? (No, they are redundant.) The last example is this.

I believe that the source of this common question is the misunderstanding of a click as a unit of time, because it represents an action point and actions take place in time.

A CLICK IS NOT A UNIT OF TIME. IT IS A RESOURCE.

Just like a credit. Only a different kind. If it helps, think of a credit as silver and a click as gold. At the beginning of his turn, corp gains three free gold pieces and a card, while the runner gains four gold pieces. Initially, both players can freely buy 1 silver for 1 gold, not the other way around, but it is bad business. If a runner installs a Magnum Opus, he doubles that starting exchange rate and he can now convert 1 gold into 2 silver pieces. Converting gold into silver is much easier and frequent, but the opposite can happen (e.g. Biotic Labor).

The third resource is, of course, cards. Netrunner can be understood as a race to build the most efficient exchange rate machine, in order to buy a particular set of cards (agendas) with both silver and gold, in a sequence of very complex auctions (the servers) which are build by the corp player using imperfect information. The rest is theme.

Reply: Android: Netrunner:: News:: Re: Ooooh ... Alt Art Plascrete

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by CommissarFeesh

Want alt-Weyland, just because :P (actually slightly regret giving away my alt-EtF, but I never play it and the art didn't inspire).

Not totally sold on Freelancer as a playmat though :S

Reply: Android: Netrunner:: News:: Re: Ooooh ... Alt Art Plascrete

Reply: Android: Netrunner:: General:: Re: The common confusion about clicks triggering multiple copies of the same card: a general advice

Reply: Android: Netrunner:: News:: Re: Ooooh ... Alt Art Plascrete

Reply: Android: Netrunner:: General:: Re: [DECK] Motivated Kitt

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by kroen

Personally I'm holding back playing Kit until Refractor comes out. Kit+Refractor+Lockpicks looks to be amazing.

Reply: Android: Netrunner:: General:: Re: The common confusion about clicks triggering multiple copies of the same card: a general advice

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by cynchwyrm

I just find it ironic that multiple rules questions on this topic has generated multiple additional threads speaking to a general clarification of the confusion.

I should start a topic that connects all the rules question threads to all the clarification threads... but I won't.

Reply: Android: Netrunner:: General:: Re: [DECK] Motivated Kitt

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by xpiredsodapop

kroen wrote:

Personally I'm holding back playing Kit until Refractor comes out. Kit+Refractor+Lockpicks looks to be amazing.


Kit + Torch + Lockpicks isn't too bad. ;)

Reply: Android: Netrunner:: News:: Re: Ooooh ... Alt Art Plascrete

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by ikex

Plascrete? Duh. I was hoping for more core-set one-offs...

But now alternate core IDs are complete.

Reply: Android: Netrunner:: General:: Re: [DECK] Motivated Kitt

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by cynchwyrm

xpiredsodapop wrote:

kroen wrote:

Personally I'm holding back playing Kit until Refractor comes out. Kit+Refractor+Lockpicks looks to be amazing.


Kit + Torch + Lockpicks isn't too bad. ;)


I really want my Torchbrush deck to work, so I'm going to keep at it.

Reply: Android: Netrunner:: Rules:: Re: [PSA] Using clicks to activate abilities on cards

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by cardsbydizzle

The only thing I can think of is that a lot of new players are jumping into the game lately. They seem to be learning the game with other new players, seemingly more concerned with basic mechanics, deckbuilding, and all the factions, as opposed to the more important things such as the timing structure, paid abilities, etc.

Don't know if this is because they are unable to find other experienced Netrunner players to learn the game from, or are simply intimidated by them.

Let's not forget though how difficult this game was to learn when we first started out. It's very different then anything else. Ever.

In any case, it definitely is a noticeable issue recently.

Reply: Android: Netrunner:: General:: Re: [DECK] Motivated Kitt

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by kroen

xpiredsodapop wrote:

kroen wrote:

Personally I'm holding back playing Kit until Refractor comes out. Kit+Refractor+Lockpicks looks to be amazing.


Kit + Torch + Lockpicks isn't too bad. ;)

Except Torch costs 9 while Refractor costs 1. And even if you factor in Test Run+Scavenge Refractor is still way way cheaper (and reliant on only one card- Lockpick while Torch is reliant on two).

Reply: Android: Netrunner:: General:: Re: The common confusion about clicks triggering multiple copies of the same card: a general advice

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by Stratagon

cynchwyrm wrote:

I just find it ironic that multiple rules questions on this topic has generated multiple additional threads speaking to a general clarification of the confusion.


It's alright though. Because they got both threads in on the same click!

Reply: Android: Netrunner:: General:: Re: [DECK] Motivated Kitt

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by xpiredsodapop

kroen wrote:

xpiredsodapop wrote:

kroen wrote:

Personally I'm holding back playing Kit until Refractor comes out. Kit+Refractor+Lockpicks looks to be amazing.


Kit + Torch + Lockpicks isn't too bad. ;)

Except Torch costs 9 while Refractor costs 1. And even if you factor in Test Run+Scavenge Refractor is still way way cheaper (and reliant on only one card- Lockpick while Torch is reliant on two).


Torch is available now. Very rarely do I ever pay full price for it. So Test Run/Scavenging the Torch gets rid of some cards out of my hand as well.

Refractor, ain't here yet...

:zombie:

Reply: Android: Netrunner:: Rules:: Re: [PSA] Using clicks to activate abilities on cards


Reply: Android: Netrunner:: Rules:: Re: [PSA] Using clicks to activate abilities on cards

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by jakodrako

cardsbydizzle wrote:

The only thing I can think of is that a lot of new players are jumping into the game lately. They seem to be learning the game with other new players, seemingly more concerned with basic mechanics, deckbuilding, and all the factions, as opposed to the more important things such as the timing structure, paid abilities, etc.

Don't know if this is because they are unable to find other experienced Netrunner players to learn the game from, or are simply intimidated by them.

Let's not forget though how difficult this game was to learn when we first started out. It's very different then anything else. Ever.

In any case, it definitely is a noticeable issue recently.


This doesn't really explain it though. We all had to start somewhere, and I'm pretty sure a lot of us (myself included) learned Netrunner with another person who had never played it before. Yet of all the things to get wrong about playing Netrunner, this is something very clearly covered in the rulebook and kind of beyond common sense I think. I've never heard in person or seen on the internet anyone ask this question until suddenly this week.

So... Like what's different now?

Reply: Android: Netrunner:: General:: Re: NBN: Near Earth Hub (Broadcast Center) is 673-288 (70.03% win rate)

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by Shango02

jageroxorz wrote:

Shango02 wrote:

jageroxorz wrote:

I don't think anyone is saying NEH is 100% greatest ever OP everyone has to play it.

However, it takes what is currently one of the most successful tournament deck-types and makes it a little better.

I think it's definitely better than TWIY. Unless you hate Asset economy or are deathly scared of Security Testing, there's no real reason to run TWIY over NEH IMO.


Bigger deck size is a consistency killer. Fast advance NBN isn't very scary as an archetype if they can't score an Astroscript in the early game. Smaller deck size leads to having that Astroscript more often. As I said above, TWiY still seems slightly faster than NEH, and NEH gains stronger defenses against mid and late game rigs, giving up ground to Whizzard and Security Testing. TWiY is the hyper-aggro deck: score two astros before they get their rig fully built, and leaky centrals don't matter.


I would argue that NEH is better consistency-wise than TWIY.

If TWIY can't score an early astro, you lose. You have nothing for mid/late game.

NEH has a lot more room to maneuver.

Personally, my NEH is much more consistent than my TWIY.


The chances of having an Astroscript in your opening hand or drawing one within the first 5-8 turns (depending on how many cards you draw with NEH's ability) is simply higher with TWiY. I'm not really going to repeat myself here, sounds like you didn't read what I wrote very carefully?

If you believe the speed of TWiY is not as strong as more influence to plug some of the holes in the ice package, that's one thing. You are sacrificing speed for security, that's all.



Reply: Android: Netrunner:: Rules:: Re: Midway Station Grid

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by jakodrako

gumOnShoe wrote:

Captain_Frisk wrote:

oDESGOSTO wrote:

Are you sure it's 1 per subroutine?!



It's one per breaker use... so things that break multiple routines (Battering Ram, morning Star, Breach?) only pay 1 extra for each "batch" that they break.

Corroder though, is paying once per routine.

If it read X$: Break X Subroutines, then it would only be an extra $1.


Not true. X doesn't work that way. You would not be allowed to spend zero on X. But if you spend 2 on X it will still break 2. Same deal with the source and psychographics.


Don't confuse additional costs with increasing costs. Go reread Donut (you meant Donut and not the Source, btw).

Reply: Android: Netrunner:: News:: Re: Ooooh ... Alt Art Plascrete

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by Empires

So since I'll never be able to attend one of these (probably), anyone want to trade a Criminal deck box, Engineering the Future alt art AND a Beale playmate for the Weyland alt art and the Weyland box? PWEASE?

Weyland Weyland Weyland Weyland Weyland Weyland

:p

Reply: Android: Netrunner:: General:: Re: NBN: Near Earth Hub (Broadcast Center) is 673-288 (70.03% win rate)

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by Tuism

Captain_Frisk wrote:

Shango02 wrote:

[
I haven't looked at data for Nasir, so I'll assume his winrate is poor.


Yeah - Nasir is actually doing worse than the professor AND laramie fisk, although the latter doesn't even have 100 games.

Of course, OCTGN is not reality etc, but its clear that whoever is playing with him is having a tough time.



I think someone on octgn is playing a cruel joke where they match up someone who's been running Nasir decks against decks that run Amazon Industrial Zone and Oversight AIs :)

No jokes, I've had 4 games in a row with Nasir where this was true. And WHO RUNS AMAZON INDUSTRIAL ZONE?!
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