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Reply: Android: Netrunner:: Variants:: Re: Thinking Outside the Box - The new card ideas thread

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by Voxen

kroen wrote:

Edit: "draw until you have 5 cards in your grip" should be "draw up to your maximum hand size".
Really? Might make Public Sympathy more usable...

Reply: Android: Netrunner:: Rules:: Re: Multiple Domestic Sleepers

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by xpiredsodapop

Just like you can't use two Melange Mining Corps with only 3 clicks...

Same situation here.

Reply: Android: Netrunner:: General:: Re: [DECK] Motivated Kitt

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by xpiredsodapop

Not as big of a fan of Paintbrush as I was hoping when it came out. It's too slow.

My Kit does fine without it.

Reply: Android: Netrunner:: General:: Re: NBN: Near Earth Hub (Broadcast Center) is 673-288 (70.03% win rate)

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by jageroxorz

Shango02 wrote:

jageroxorz wrote:

I don't think anyone is saying NEH is 100% greatest ever OP everyone has to play it.

However, it takes what is currently one of the most successful tournament deck-types and makes it a little better.

I think it's definitely better than TWIY. Unless you hate Asset economy or are deathly scared of Security Testing, there's no real reason to run TWIY over NEH IMO.


Bigger deck size is a consistency killer. Fast advance NBN isn't very scary as an archetype if they can't score an Astroscript in the early game. Smaller deck size leads to having that Astroscript more often. As I said above, TWiY still seems slightly faster than NEH, and NEH gains stronger defenses against mid and late game rigs, giving up ground to Whizzard and Security Testing. TWiY is the hyper-aggro deck: score two astros before they get their rig fully built, and leaky centrals don't matter.


I would argue that NEH is better consistency-wise than TWIY.

If TWIY can't score an early astro, you lose. You have nothing for mid/late game.

NEH has a lot more room to maneuver.

Personally, my NEH is much more consistent than my TWIY.

Reply: Android: Netrunner:: Rules:: Re: Multiple Domestic Sleepers

Reply: Android: Netrunner:: Rules:: Re: Multiple Domestic Sleepers

Reply: Android: Netrunner:: Rules:: Re: Multiple Domestic Sleepers

Reply: Android: Netrunner:: Rules:: Re: Multiple Domestic Sleepers

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by jakodrako

CommissarFeesh wrote:

*cries softly into keyboard*


I know, seriously. Why does this same question keep coming up lately? I feel like the rules adequately explain how clicks work, yet that's three questions in under a week asking about spending clicks to activate abilities on more than one card. Where is this coming from? Is there something in the rulebook I'm missing that's confusing new players?

Reply: Android: Netrunner:: General:: Re: [DECK] Motivated Kitt

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by locusshifter

How do you do when you see a triple-iced server, when the middle ice is unrezzed?


That's where you might have to face-check and eat one in the face. This build is faster than it looks and generally a third piece of ice is added to try and slow me down, but the middle piece is rarely unrezzed as they need to tax me sooner.


The way I see it, Indexing doesn't work so well with Kit, because Indexing encourages a second R&D run that turn. What's your plan for using Indexing?


Indexing is great for multiple LOOK. That means Jinteki shenanigans and other "accessing" tricks don't work since I'm "looking". It's VERY nice. Sure, you'd need a second run but when you Index you're preparing for that, and the interfaces back that up passively.

Why Eureka? If you're running Motivation and Oracle May, using Eureka would remove the top card of your deck, meaning that Oracle May won't work that turn. Have you tried Scavenge?


Because of the expensive programs I'm using. On those turns I use Motivation then I Eureka. I understand the point of Scavenge, and it's an old favorite with TR, but in this case I'm either Oracling or Eurekaing. (sorry for the grammatical cringes that surely came from that)

If you're running Eureka, have you considered two copies of The Toolbox to help with memory and economy?


This deck is far wealthier that it appears. I did try TB but that makes too many targets for Eureka; or really I'd need 3 Eurekas then I'd have to stuff in two TBs, so I removed them and never missed them.

Why Hostage? When you had single copies of three Connections, I can get behind that. With the second version, have you considered running a second Oracle May and maaaybe a third Professional Contacts instead of two copies of Hostage?


This second build is a bit off the cuff, so I have to test it. You make a good point. Previously Hostage was to quickly get Oracle, Aesop, and John Masonori. Things have changed, and if I dropped hostage I might go 3 Oracles and start feeding them to Aesop. I dunno. That's a nice area that the new tweaks are allowing me to work in.

If a deck like this is running Hostage, what are some other Connections that would fit? What do you think of The Source, to slow down a fast-advance deck while you set up? Or Kati Jones? How about a copy of Scrubber, for dealing with Replicating Perfection and SanSan City Grid?


I don't think the source does enough for the Influence cost. Kati is also too click intensive for the click intensive route I chose. I like her just fine, just not here.

What do you think of Femme Fatale for your last influence?


That's where MU's start getting tricky in this deck. I had seriously considered having her before but the primary suite takes 4 MU, so I have always relied on speed.

Reply: Android: Netrunner:: Rules:: Re: Multiple Domestic Sleepers

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by xpiredsodapop

jakodrako wrote:

CommissarFeesh wrote:

*cries softly into keyboard*


I know, seriously. Why does this same question keep coming up lately? I feel like the rules adequately explain how clicks work, yet that's three questions in under a week asking about spending clicks to activate abilities on more than one card. Where is this coming from? Is there something in the rulebook I'm missing that's confusing new players?


*eye twitch*

Reply: Android: Netrunner:: General:: Re: [DECK] Motivated Kitt

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by locusshifter

xpiredsodapop wrote:

Not as big of a fan of Paintbrush as I was hoping when it came out. It's too slow.

My Kit does fine without it.


Paintbrush is late-game on average, and not really used a ton. It sure is nice for later in the game when I need to turn 2 pieces of a 4 ice wall into Code Gates though.

Reply: Android: Netrunner:: Variants:: Re: Thinking Outside the Box - The new card ideas thread

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by pCAB

CommissarFeesh wrote:

pCAB wrote:

Weyland Acquisitions
Come Together & Advance
50/15
You cannot include NBN cards in this deck.
You may include up to 6 Agenda points from other factions in your deck.


No OOF Agendas please! I can't even imagine the balancing headaches that could cause.


The worst combo currently I could think of was Astro & whatever. So I took NBN out of the equation. Jinteki's Braintrust or House of Knives could be fun in Weyland tho. Thematically Weyland, a corp with a sketch reputation and lots of secrets, wouldn't want to invite the media in behind the scenes. Maybe I need to play some games without the Agenda restriction (or maybe just draft). I was just thinking back to Custom Biotics and thinking what would of made it more playable.

Anyways 6 Agenda points is probably mean 3 agendas and with the increased deck size of 50; is it worth it?

Reply: Android: Netrunner:: General:: Re: [DECK] Motivated Kitt

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by locusshifter

xpiredsodapop wrote:

My Kit does fine without it.


BTW, given your performance in this years tourney season, that's a list I'd love to see.

Reply: Android: Netrunner:: General:: Re: [DECK] Motivated Kitt

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by Mattastrophic

I second that request.

Thanks for answering my questions, Dave. Here's another one:

How do you handle the situation where the Corporation puts a small ICE, like Pup, Quandary, or Pop-Up Window, on top of the "real" ICE behind it? The way your deck relies on Omega makes me think you'll probably reach for the Tinkering or Paintbrush when this happens?

As for the original question about tags... I got nothin'.

-Matt

Reply: Android: Netrunner:: General:: Re: [DECK] Motivated Kitt

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by locusshifter

Mattastrophic wrote:

I second that request.

Thanks for answering my questions, Dave. Here's another one:

How do you handle the situation where the Corporation puts a small ICE, like Pup, Quandary, or Pop-Up Window, on top of the "real" ICE behind it? The way your deck relies on Omega makes me think you'll probably reach for the Tinkering or Paintbrush when this happens?

As for the original question about tags... I got nothin'.

-Matt


Torch breaks the outer Omega is there to break the innermost piece of Ice. They'll need to go three deep with the second piece of ice not being a Code Gate to gain traction against Kit. That's when I Paintbrush unless Tinker is handy. It takes a while to get to that point as they need to draw the right ice, stack it up, have the credits, etc. They'll need to go three deep on any server they're using for scoring agendas too unless they're FA. In any case Kit just kills the corp with time pressure.

Thread: Android: Netrunner:: Rules:: [PSA] Using clicks to activate abilities on cards

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by CommissarFeesh

This shouldn't need to be said, because the rules cover it, but it has come up SO OFTEN recently I've been... inspired?... to post this.

One of the major mechanics in Netrunner is that of Paid Abilities. All Paid Abilites use the format of

[COST] : [EFFECT]

For example, look at these two cards.



Both of them follow the format - the cost is on the left of the colon, the effect on the right. You spend whatever is on the left to get whatever is on the right.

In the case of cards like Magnus Opus, where the cost includes one or more [clicks], this is a particular kind of Paid Ability called an Action. These are no different to the basic actions such as

[click] : Play an Event.

All actions require you to spend one or more clicks, and they all require you to complete that action before you can take another. This means, for example, you cannot use Magnum Opus in the middle of a run, as

[click] : Make a run

is one of the basic Runner actions.

Now, this is the bit which has been coming up a lot lately. Having multiple copies of a card installed does not allow you to trigger both by paying the cost once. This means if you have 2 copies of Magnum Opus and pay one click, you do NOT gain 4 credits. You activate one of the actions by spending a click and resolve it completely, gaining two credits. You may now spend another click to activate another ability as normal, but nothing allows you to 'stack' Actions like this.

Furthermore, the rules state under 'self-referential language'

Core Rules p.21 wrote:

Unless otherwise noted, a card with text that refers to its own card title only refers to itself and does not refer to other copies of cards with that title.


This means that if you have multiple copies of Armitage Codebusting installed



Activating the ability still only allows you to take credits from one of them. You are using the Action granted to you by that card, and that card alone.

Remember: clicks are a form of currency, a finite resource. Spend them how you will, but you only have so many, and Actions cost clicks. You can't put the same coin into two vending machines, and you can't use the same click to pay for more than one Action.

I hope that this will help someone; but for my own piece of mind I hope we don't get any more questions on this topic (or at least not this week )

Thread: Android: Netrunner:: News:: Ooooh ... Alt Art Plascrete

Reply: Android: Netrunner:: General:: Re: [DECK] Motivated Kitt

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by xpiredsodapop

Will post in a bit when I am home from work. :kiss::kiss::kiss::kiss::kiss::kiss::kiss::kiss::kiss::kiss::kiss:

Reply: Android: Netrunner:: General:: Re: [DECK] Motivated Kitt

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by Mattastrophic

From what I've run into so far, I often see the Corporation placing an ICE like Quandary or Pup on the outside, and an ICE like Eli 1.0 or Tsurugi on the inside. In both of these cases, we're looking at six credits to get through, because our breaker is Strength 1.

When you're playing this deck, do you feel that six credits is affordable? When I play mine, it really isn't, thus my asking.

Also... how often do you encounter Wraparound?

-Matt

Reply: Android: Netrunner:: Variants:: Re: Thinking Outside the Box - The new card ideas thread

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by CommissarFeesh

pCAB wrote:

CommissarFeesh wrote:

pCAB wrote:

Weyland Acquisitions
Come Together & Advance
50/15
You cannot include NBN cards in this deck.
You may include up to 6 Agenda points from other factions in your deck.


No OOF Agendas please! I can't even imagine the balancing headaches that could cause.


The worst combo currently I could think of was Astro & whatever. So I took NBN out of the equation. Jinteki's Braintrust or House of Knives could be fun in Weyland tho. Thematically Weyland, a corp with a sketch reputation and lots of secrets, wouldn't want to invite the media in behind the scenes. Maybe I need to play some games without the Agenda restriction (or maybe just draft). I was just thinking back to Custom Biotics and thinking what would of made it more playable.

Anyways 6 Agenda points is probably mean 3 agendas and with the increased deck size of 50; is it worth it?


Or you could play 3x Clone Retirement 3x Unorthodox Predictions (both of which I actually use in 'teki to power Archer). Being able to score from hand, lose the BP you've built (as Weyland) AND turn Archer on is potentially quite a boon. There's also nothing to stop you running Domestic Sleepers in Weyland with this ID.

That aside, overscored Vitruvius for mega-Scorching? God knows Weyland has the cash to pull that off.
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