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Reply: Android: Netrunner:: General:: Re: SwissRunner - Another tournament managment option

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by DrTall

This thing is awesome, no frills but it makes the late join / early leave thing really simple which I have been looking for!

Reply: Android: Netrunner:: Strategy:: Re: [Deck] Nasir-echaun (Big Breakers and Oracle May, Eureka!, Motivation)

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by Heisenberg

locusshifter wrote:

So, as someone who's running heavy resources:

How have you done against tag-heavy decks?

A friend of mine went up against a tag-me deck at regionals using Fall Guy and man did he have a tough time against it. I was thinking that it could be my solution against tags to a degree, but I'm just afraid of having to work in three of them.


We really want Fall Guy for the cash so if the corp pops an ichi or other ice that tags but it is clearly not the win-con, I would still try to get rid of the tag as soon as possible.

In my local meta, the decks that tag you are going to Psyco or Scorch, and Fall guy doesn't really help either of those.

Reply: Android: Netrunner:: General:: Re: NBN: Near Earth Hub (Broadcast Center) is 673-288 (70.03% win rate)

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by Shango02

I don't want to resurrect the old "how useful is OCTGN winrate data" flamewar.

That said, I think it's totally understandable that a new, strong ID for, arguably, the best current faction amongst Corps is going to have an initially inflated winrate on OCTGN, as good players have all the more reason right now to use OCTGN for testing new builds of NBN, and most of the people running successfully with MN or TWiY are probably moving over to NEH for now.

Some problems I have seen with some of the arguments people are using in this thread:
-Yes, you get a free draw on an install, but that does not equal a free click. You still cannot install a PAD Campaign and then fast advance a 3/2 agenda on a SanSan. You cannot get a free install and then clear virus counters. The free install gives you EFFICIENCY at the cost of FLEXIBILITY. Think of it this way: every time you install a card in a new server, you get a free click, which you can only use to draw a card. There are times when you need all 3 clicks for something else, and times when you don't want to draw more cards. It's not universally useful, although it is quite often useful.

-You don't have infinite asset econ cards. There will be turns where you have nothing you can install in a new server, or doing something like laying out a sansan naked is not a good play. The idea that you can just start a new server every turn and keep taxing the runner is silly. You can install every econ asset you draw one at a time, and the runner can trash each one, but at some point you will stop drawing them, and the runner will not stop being able to run those servers, ever. Plus, if you're playing that game you are simply stalling and not really moving forward the only plan that should matter: scoring Astros (or setting up Midseason if you're a Scorched deck).

-NEH vs TWiY: NEH has the larger deck size, which means less consistency, and more cards to draw through to find Astros. The ability helps you draw through those cards, so the way I see it is this:

-IF you draw more than 5 cards through NEH's ability during the course of a game then the larger decksize is mostly neutralized as a factor. This is due to the fact that for your first 5 (free) draws, you are still essentially operating a bigger deck than TWiY. So NEH starts out with a less consistent deck, and compensates for this over time.

-The other abilities to consider are 5 extra influence versus 6 card hand size. I think most of us would agree that 5 influence is worth a lot. NEH probably wins in this regard.

From a theorycrafting perspective, it seems to me that NEH is certainly better than MN, and equal to or slightly better than TWiY. NEH will want to get the benefit from the free draws at least 5 times in a game, and therefore should probably be playing some number of econ assets, which are weak to Security Testing. TWiY is still faster, but more vulnerable to Astros being stolen early and/or not drawing them soon enough. TWiY is certainly weaker in the late game, although I don't believe that should be a major factor in any deck with Astroscript and Fast Track.

Reply: Android: Netrunner:: Strategy:: Re: [Deck] Nasir-echaun (Big Breakers and Oracle May, Eureka!, Motivation)

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by locusshifter

Heisenberg wrote:

In my local meta, the decks that tag you are going to Psyco or Scorch, and Fall guy doesn't really help either of those.


This is exactly what I was "hoping" to hear. :soblue:

Yep, resource heavy is simply a risk.

Reply: Android: Netrunner:: General:: Re: NBN: Near Earth Hub (Broadcast Center) is 673-288 (70.03% win rate)

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by Captain_Frisk

Shango02 wrote:

I don't want to resurrect the old "how useful is OCTGN winrate data" flamewar.

That said, I think it's totally understandable that a new, strong ID for, arguably, the best current faction amongst Corps is going to have an initially inflated winrate on OCTGN, as good players have all the more reason right now to use OCTGN for testing new builds of NBN, and most of the people running successfully with MN or TWiY are probably moving over to NEH for now.


So what's the theory with Nasir? Only bad players are choosing to play with him? Everyone is in "lets play with New IDs" mode and are only playing against Near-earth-Hub?

Thread: Android: Netrunner:: Organized Play:: [Calgary, AB] Android: Netrunner Demos

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by skiesbleed

The Sentry Box
1835-10th Avenue. S.W.
Calgary, Alberta T3C 0K2
Canada

Saturday, August 2nd, 2014 - 12:00PM to 3:00PM

I will be running demos of Android: Netrunner using the official demo kit on Saturday at The Sentry Box. I'm aiming to make this a monthly occurrence, so if you know anyone interested in learning the game, spread the word.

Reply: Android: Netrunner:: General:: Re: [DECK] Motivated Kitt

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by locusshifter

I decided to focus on rebuilding a bit. To that end I consolidated what Diesel and MO were doing into a couple of Pro Cons, which is another good target for Hostage if need be. I will also admit that the MU space can be a challenge, so MO is out, plus that makes fewer targets for Test Run to cover. Finally a couple of Clone Chips take their side with the SMCs as a target for Aesop or added recursion if I need it; that will help make the most of the Deus if I need it.

I've also enjoyed Indexing a bit more in the current Jinteki heavy meta, so to that end I swapped Makers for Index and an extra Interface. And honestly, it's having played at Regionals, and my local meta in the months since H&P released that's made me consider Jinteki more than ever in builds.

So here's an updated list:


Rielle "Kit" Peddler: Transhuman (Creation and Control)

Event (22)
3x Dirty Laundry(Creation and Control)
2x Eureka!(Second Thoughts)
2x Hostage(Opening Moves)••••
2x Indexing(Future Proof)
2x Levy AR Lab Access(Creation and Control)
2x Lucky Find(Double Time)••••
3x Sure Gamble(Core Set)
3x Test Run(Cyber Exodus)
3x Tinkering(Core Set)

Hardware (7)
2x Clone Chip(Creation and Control)
2x Plascrete Carapace(What Lies Ahead)
3x R&D Interface(Future Proof)

Resource (10)
1x Aesop's Pawnshop(Core Set)
3x Daily Casts(Creation and Control)
3x Motivation(Opening Moves)
1x Oracle May(Honor and Profit)
2x Professional Contacts(Creation and Control)

Icebreaker (3)
1x Deus X(A Study in Static)
1x Omega(Fear and Loathing)
1x Torch(Mala Tempora)

Program (3)
1x Paintbrush(Double Time)
2x Self-modifying Code(Creation and Control)

9 influence spent (max 10)
45 cards (min 45)
Cards up to Honor and Profit

Reply: Android: Netrunner:: General:: Re: NBN: Near Earth Hub (Broadcast Center) is 673-288 (70.03% win rate)

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by jageroxorz

Nasir needs a couple of data packs I think to blossom.

NEH jumps onto the scene perfectly poised with all necessary cards to be a top-tier deck.

Reply: Android: Netrunner:: General:: Re: NBN: Near Earth Hub (Broadcast Center) is 673-288 (70.03% win rate)

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by Shango02

Captain_Frisk wrote:

Shango02 wrote:

I don't want to resurrect the old "how useful is OCTGN winrate data" flamewar.

That said, I think it's totally understandable that a new, strong ID for, arguably, the best current faction amongst Corps is going to have an initially inflated winrate on OCTGN, as good players have all the more reason right now to use OCTGN for testing new builds of NBN, and most of the people running successfully with MN or TWiY are probably moving over to NEH for now.


So what's the theory with Nasir? Only bad players are choosing to play with him? Everyone is in "lets play with New IDs" mode and are only playing against Near-earth-Hub?


I haven't looked at data for Nasir, so I'll assume his winrate is poor.


Nasir is obviously far more difficult to build and play with than NEH. Doesn't that sort of make itself clear? NEH slots into an archetype that is already wildly popular, and does not require much adjusting of decklists.

Nasir, on the other hand, is a completely new type of archetype. It's also not clear that he is good, at least with the current card pool. People are trying and failing with Nasir because he is not an easy runner to make work, and no one has a core to build from that already exists.

It takes people time to learn how to make new tech work, and NEH is clearly not new tech. Nasir is.

Reply: Android: Netrunner:: General:: Re: NBN: Near Earth Hub (Broadcast Center) is 673-288 (70.03% win rate)

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by jageroxorz

I don't think anyone is saying NEH is 100% greatest ever OP everyone has to play it.

However, it takes what is currently one of the most successful tournament deck-types and makes it a little better.

I think it's definitely better than TWIY. Unless you hate Asset economy or are deathly scared of Security Testing, there's no real reason to run TWIY over NEH IMO.

Reply: Android: Netrunner:: General:: Re: NBN: Near Earth Hub (Broadcast Center) is 673-288 (70.03% win rate)

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by Zeromus

Nasir has a hard-to-use ability. How hard is "install a card, draw a card"?

Reply: Android: Netrunner:: General:: Re: NBN: Near Earth Hub (Broadcast Center) is 673-288 (70.03% win rate)

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by jageroxorz

I think my current problem with NBN is they took all the cards they needed to add using influence (ice wall, money-generators, etc...) and gave them in-faction examples just as good for no influence cost (Wraparound, Sweeps Week, etc...) along with the perfect neutral card (fast track) that basically solves late RnD Lock. Now they're free to spend all that influence elsewhere.

Well, it's not so bad, because TWIY has 12 influence. BAM, 17 influence. With all those cards.

Oh, and Jackson is in-faction.

O_O


It's why I'm basically convinced Weyland is the next corp for the big expansion.

Thread: Android: Netrunner:: Rules:: Multiple Domestic Sleepers

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by hwangman

If I have 2 Domestic Sleepers scored, I can't "double up" on its ability, correct (spending 3 clicks to put 1 agenda counter on each card)? I'm assuming it works like having multiple Bank Jobs (successful run only triggers one of them), right?

Reply: Android: Netrunner:: Variants:: Re: Thinking Outside the Box - The new card ideas thread

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by kroen


Edit: "draw until you have 5 cards in your grip" should be "draw up to your maximum hand size".

Reply: Android: Netrunner:: General:: Re: NBN: Near Earth Hub (Broadcast Center) is 673-288 (70.03% win rate)

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by Shango02

jageroxorz wrote:

I don't think anyone is saying NEH is 100% greatest ever OP everyone has to play it.

However, it takes what is currently one of the most successful tournament deck-types and makes it a little better.

I think it's definitely better than TWIY. Unless you hate Asset economy or are deathly scared of Security Testing, there's no real reason to run TWIY over NEH IMO.


Bigger deck size is a consistency killer. Fast advance NBN isn't very scary as an archetype if they can't score an Astroscript in the early game. Smaller deck size leads to having that Astroscript more often. As I said above, TWiY still seems slightly faster than NEH, and NEH gains stronger defenses against mid and late game rigs, giving up ground to Whizzard and Security Testing. TWiY is the hyper-aggro deck: score two astros before they get their rig fully built, and leaky centrals don't matter.

Reply: Android: Netrunner:: General:: Re: NBN: Near Earth Hub (Broadcast Center) is 673-288 (70.03% win rate)

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by Captain_Frisk

Shango02 wrote:

[
I haven't looked at data for Nasir, so I'll assume his winrate is poor.


Yeah - Nasir is actually doing worse than the professor AND laramie fisk, although the latter doesn't even have 100 games.

Of course, OCTGN is not reality etc, but its clear that whoever is playing with him is having a tough time.

Reply: Android: Netrunner:: Rules:: Re: Multiple Domestic Sleepers

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by Andarel

Domestic sleepers works the same as Gila Hands Arcology - it's an agenda that gains a [click] ability when scored.

Activating the [click] ability of Domestic Sleepers puts 1 agenda counter on it. Since you are only activating the ability of 1 Domestic Sleepers, you only put a counter on the one you activated.

Reply: Android: Netrunner:: Rules:: Re: Multiple Domestic Sleepers

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by cardsbydizzle

Nope, there is no doubling up with clicks. You gotta look at clicks like a payment bank. In order to put 1 agenda counter on a Domestic Sleepers, you must spend 3 clicks. So in order to do what you want to do, you must spend 6 clicks. You have to either do that over the course of 2 turns, or utilize a scored Efficiency Committee.

Reply: Android: Netrunner:: General:: Re: [DECK] Motivated Kitt

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by Mattastrophic

I'm sort of new to the game, but I've been playing Kit since soon after I started, and I have a few questions:

-How do you do when you see a triple-iced server, when the middle ice is unrezzed?

-The way I see it, Indexing doesn't work so well with Kit, because Indexing encourages a second R&D run that turn. What's your plan for using Indexing?

-Why Eureka? If you're running Motivation and Oracle May, using Eureka would remove the top card of your deck, meaning that the Motivation/Oracle May doesn't work that turn. Have you tried Scavenge?

-If you're running Eureka, have you considered two copies of The Toolbox to help with memory and economy?

-Why Hostage? When you had single copies of three Connections, I can get behind that. With the second version, have you considered, instead of two copies of Hostage, running a second Oracle May and maaaybe a third Professional Contacts, saving three influence?

-If a deck like this is running Hostage, what are some other Connections that would fit? What do you think of The Source, to slow down a fast-advance deck while you set up?

-What do you think of Femme Fatale for your last influence?

This is a great topic for me to see, since I've been working on a Kit deck myself.

Reply: Android: Netrunner:: Rules:: Re: magnum opus

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by xpiredsodapop

IncompleteUserNa wrote:

xpiredsodapop wrote:

http://boardgamegeek.com/article/12962256#12962256

Seems this question has been asked a lot lately... FFG should have just made Magnum Opus have a "Unique" Symbol next to its name.


That wouldn't solve the problem unless every card with a paid ability was unique. Speaking as someone who has won a game because MO isn't unique, I kind of like that it's not.


Sure, but have you played with anyone who tried install two or three Professional Contacts?

You still only get 1c per 1 card drawn, not 3c and 3 cards. So in that situation, why not make it a unique card so that way there is no confusion that only one benefits you from being on the table? I think it would keep questions like this from popping up.
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