by Jairoe03
Surprised no one ever tried mentioning Keyhole yet, it tears apart a Jinteki Ambush decks especially because you are looking at cards to trash without accessing them.
I just mentioned Keyhole 2 posts prior. Seen a few you tube games where Keyhole tore PE a new one. One of those games the PE guy was admittedly bad, the other one was decent.Ah so you did! I'm apparently bad at skimming posts.
@cynchwyrm: Keyhole isn't entirely a specific card aimed at Jinteki as a faction as its a card used to mostly disrupt a Corp's deck and it will disrupt any Corp's deck. Regarding Jackson Howard, I would much rather prefer you are popping the asset on my terms rather than on your own terms, which to me is still a victory in overall running strategy. It's not just for agenda accesses, you look at 3 cards and pick the best one and say you don't get to have it and vs flatline Jinteki decks, it's not that hard to get through any server.
Regarding charged up Ronins, a fool will let Jinteki slide by on remote server installs, I tend to blow those up while Keyholing, no one's playing their runner and letting Jinteki have their way especially in terms of remote install, the general strategy that works best vs Jinteki is actually to go into assets often and early and trash as much as possible.
And Keyholing is just as click intensive as me running anything else to score etc., but this is a much safer route than normally installing, avoids more damage which leads to more runs. Let's remind everyone Keyholing isn't just about trashing agendas, its about disrupting your opponent. Just because you run Keyhole doesn't make it your only way to score in a game, that type of thinking is just too one dimensional.
Ultimately I think Jinteki's damage isn't as dangerous as it looks once you play against it a few times, you get used to taking net damage, drawing back up, doing it again, face checking remote servers etc. Jinteki only starts gaining steam when its allowed to have remote servers and the runner starts playing scared. The motto vs Jinteki should be to run without fear! (But still respect the traps, i.e. 4 card hand minimums and 2 credits on hand vs every run, don't run on click 4, those are probably the big 3 rules).