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Reply: Android: Netrunner:: General:: Re: If Account Siphon cost 2 would you still run it?

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by Pompadour

slacks wrote:

Account Siphon is in virtually every tournament winning Criminal decklist and Reina decklist. Otherwise it is a splash card. It does show up in slightly more than 50% of all tournament winning decks, but that is largely due to Criminal doing so well.

IMO this is a very strong card that does significantly impact the meta, but I think it makes sense to have some cards at that level. SMC seems like another card that occupies that spot.


Do you think that Criminal is being propped up by Corroder?

Reply: Android: Netrunner:: Strategy:: Re: I am having a hard time beating Stabteki

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by Jairoe03

D4rryl wrote:

Jairoe03 wrote:

Surprised no one ever tried mentioning Keyhole yet, it tears apart a Jinteki Ambush decks especially because you are looking at cards to trash without accessing them.


I just mentioned Keyhole 2 posts prior. Seen a few you tube games where Keyhole tore PE a new one. One of those games the PE guy was admittedly bad, the other one was decent.


Ah so you did! I'm apparently bad at skimming posts.

@cynchwyrm: Keyhole isn't entirely a specific card aimed at Jinteki as a faction as its a card used to mostly disrupt a Corp's deck and it will disrupt any Corp's deck. Regarding Jackson Howard, I would much rather prefer you are popping the asset on my terms rather than on your own terms, which to me is still a victory in overall running strategy. It's not just for agenda accesses, you look at 3 cards and pick the best one and say you don't get to have it and vs flatline Jinteki decks, it's not that hard to get through any server.

Regarding charged up Ronins, a fool will let Jinteki slide by on remote server installs, I tend to blow those up while Keyholing, no one's playing their runner and letting Jinteki have their way especially in terms of remote install, the general strategy that works best vs Jinteki is actually to go into assets often and early and trash as much as possible.

And Keyholing is just as click intensive as me running anything else to score etc., but this is a much safer route than normally installing, avoids more damage which leads to more runs. Let's remind everyone Keyholing isn't just about trashing agendas, its about disrupting your opponent. Just because you run Keyhole doesn't make it your only way to score in a game, that type of thinking is just too one dimensional.

Ultimately I think Jinteki's damage isn't as dangerous as it looks once you play against it a few times, you get used to taking net damage, drawing back up, doing it again, face checking remote servers etc. Jinteki only starts gaining steam when its allowed to have remote servers and the runner starts playing scared. The motto vs Jinteki should be to run without fear! (But still respect the traps, i.e. 4 card hand minimums and 2 credits on hand vs every run, don't run on click 4, those are probably the big 3 rules).

Reply: Android: Netrunner:: Variants:: Re: Thinking Outside the Box - The new card ideas thread

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by GuardianOfTheFlame

LynxKuroneko wrote:

This thread is awesome. I like everyone's ideas; the bad and the good.

Here's my identity for each faction:
[...]

I like the idea of Firestarter, but I think he's too strong while Katy seems weak.
I like all the Corp identies, but "You Can Trust Us" seems OP. I should remove the cumulative discount or at least add a limit:

lowering its cost by 2 (to a limit of 6) for each ice


I also created a set of Runners identities months ago (when the first cycle was released):







The Joker is still one of my favourite fan cards :laugh:

Reply: Android: Netrunner:: Strategy:: Re: Deck building help

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by Jairoe03

I highly recommend going on stimhack.com and checking out their guides, these 2 articles pop out and I used them to teach 2 others fairly easily how to play the game.

http://stimhack.com/teaching-netrunner-part-1/

http://stimhack.com/teaching-netrunner-part-2/

The first part introduces card types real quick, part 2 gives a real basic runner deck and a real basic corp deck. I wouldn't run with anything more besides these two decks. All the players need to learn at start are the basic actions, how runs work i.e. ice and icebreaker interaction at a very basic level and scoring.

All the other details and more complex mechanics found on other cards just bog down the learning imo i.e. Indexing is way too complex (new players don't even know what's a good hand to keep yet alone what the top 5 cards arrangement should be in someone else's deck), Tinkering, Stimhack, Test Run etc. These are neat little tricks that can help a lot given you know what you are doing but not necessary to learning the game. Same can be said with the Corp deck list above, Bioroid ice just bogs new players down with even more options that they are already have (which is overwhelming enough to a newer player) and solely relies on drip economy which neglects more commonly used economies. Drip is mostly a Haas Bioroid trait.

I think 1 or 2 games with Stimhack's Teaching Netrunner articles is all you would need to get started THEN after getting just an idea on the real basic stuff it would be worth exploring more advanced aspects of the game, combining different effects etc.

Reply: Android: Netrunner:: General:: Re: Snatch and Grab partial spoiler

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by Kandiru

I don't know, this seems pretty good for dealing with Connections compared to Freelancer, since it has the Trace built in rather than requiring some way of tagging.

Reply: Android: Netrunner:: Rules:: Re: Multiple security force agendas, using agendas and Nisei MKII

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by Y00shi

Please search the forums before posting new questions, a couple of your questions have been asked 3-5 times already only in the last 2-3 days. By searching you'll learn the game better and keep the forums lean and easy to use for other people also :)

With that said, welcome to Netrunner, hope you enjoy the game and stay with us for some time :)

Reply: Android: Netrunner:: General:: Re: Would you like to see identities with higher minimum deck size?

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by Y00shi

Remember when Cerebral Imaging came out, and for a long time it was the worst ID in the game? Now it is top tier, it only took one crazy deckbuilder to break the ID :)

Bigger minimum decksize for a corp ID would probably not be especially detrimental, a little on consistency, but what if it got a huge boost to influence at the same time, that would probably be enough to warrant the bigger deck size without any (other) additional abilities.

Reply: Android: Netrunner:: General:: Re: Snatch and Grab partial spoiler

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by unitled

Looking at the list of cards that can be killed with it, I can see it having some table time... Pawnshop, Kati, Pro Co, and the Source can all be hit by it. And I like that even if they take the tag, you still have up to 2 clicks to exploit the tags and kill Resources (or play your other tag punishment cards).

Quite often I've installed a Breaking News one turn to score next turn so I can kill a Pro Co or a loaded Kati, but it leaves you vulnerable. And it's harder to hit reliably, or find a good window to kill Kati. But then, using Breaking News does potentially net you an agenda point...

Reply: Android: Netrunner:: Rules:: Re: Multiple security force agendas, using agendas and Nisei MKII

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by azuredarkness

the_shadow447 wrote:

1.If the runner steals an agenda do they get to use the special for it? Like if they steal security force can they spend clicks to give meat damage? I am assuming not as the corporation doesnt have to worry about a depleted hand (only R&D)


As has been stated, agendas are only active in the Corporation's score area.

An additional point is that only the runner can take damage. There is no rule for the corp to do so.

Reply: Android: Netrunner:: General:: Re: Would you like to see identities with higher minimum deck size?

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by phillosmaster

I never understood why people thought The Collective were more interesting than Laramy. The Collective's "I do 3 of the same thing in a turn and get a free click" power is pretty obvious and their lower influence number means the decks will all be kind of samey.

I'm very interested to see what people can do with Laramy and what FFG will give us to support him.

I do think if the Plugged In Tour voting was happening now then The Collective would win because the corps have gained much more power since then. I'd still vote for Laramy though. His power is so wierd and it seems like it slots in better with a strange combo, which are the type of decks I love.

Reply: Android: Netrunner:: General:: Re: Tracking the ranking

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by Aweberman

A small update for 1 August:

The FOTMA was kind to A:N this time around, a jump of 229 in the precise BGG, which basically wiped out most of the unexplainable losses of the last week.

The average rating remains at 8.30, where it has been now for 51 days -- quite a streak. This could change quickly, though I don't think it will for the following reason:

Terra Mystica is now 1 point of precise BGG behind Puerto Rico.

I strongly believe that Netrunner has been pushed and pulled back by fans of Terra Mystica, who seem to notice each time it jumps ahead. Now that its fight is with Puerto Rico (and then Agricola, and then Through the Ages), that effect should fade away, which means that there will be a "true" chase of Puerto Rico.

PR sits 734 points of precise BGG ahead of A:N, which is the closest it has been since 2 May. A:N's average has been quite steady, which should lead to an inexorable climb. We will see if it does.

Reply: Android: Netrunner:: General:: Re: Snatch and Grab partial spoiler

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by Opie

kroen wrote:

Let's be honest though: it's not going to see much play, for the same reasons Freelancer, Foxfire and Cyberdex Trial don't.


Any surprise Scorch deck will love this card, especially Scorch Making News.

Reply: Android: Netrunner:: General:: Re: NBN: Near Earth Hub (Broadcast Center) is 673-288 (70.03% win rate)

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by Tuism

Not to mention multiple bad pub making NAPD near impossible to score :)

Reply: Android: Netrunner:: General:: Re: Snatch and Grab partial spoiler

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by Tuism

It's better than Alpha test because:
> Runner didn't need to have ran or played something first
> Hellion is 1 for trace 2, this is 0 for trace 3
> No fail clause

Alhpa test is better because:
> HB... No influence for HB...
> Hits more than connections
> Gets around fall guys

Hmmmmmm

Still seems strictly better in the current meta. I wonder what card would totally unlock the 3 influence worth of Hellion Alpha test...

Reply: Android: Netrunner:: General:: Re: Snatch and Grab partial spoiler

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by Kandiru

Don't forget "actually trashes the resource rather than returning to the top of the stack"! :) I guess I can see AlphaTest working well for dealing with a Personal Workshop, but the restrictions on it's use is pretty bad.

Also, Tri-Maf doesn't shoot you in the kneecaps for being Hellion Alpha-Tested, but they do if they get snatched off the street...

Reply: Android: Netrunner:: General:: Re: Snatch and Grab partial spoiler

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by unitled

After thinking about it some more, I think in any scorched deck this is probably okay. Look at Cerebral Casts, the right call against that is often to take the Brain Damage as you have to consider the corp has SE stacked in hand, so more often than not it's going to kill your juicy resource.

Also, I think this is worded so that you can't use a Decoy or similar to avoid the tag; preventing the trash is dependent on you taking a tag. So, if you win the trace, something bad is going to happen to them either way. Based on what we can see of the card, anyway!

Reply: Android: Netrunner:: General:: Re: NBN: Near Earth Hub (Broadcast Center) is 673-288 (70.03% win rate)

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by jageroxorz

Tuism wrote:

Not to mention multiple bad pub making NAPD near impossible to score :)


Well, to be fair, you hardly ever score NAPD anyway.

Unless you have a rezzed SanSan the runner isn't trashing, but at that point you've already basically won anyway.

Reply: Android: Netrunner:: News:: Re: Ooooh ... Alt Art Plascrete

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by sechen_rob

I've been proxying Plascrete in my backup decks with Feedback Filter Implants for months now. I'm excited to get more plascretes!

Reply: Android: Netrunner:: General:: Re: Snatch and Grab partial spoiler

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by fireandblood

I think it's a great card.

Not only are there a lot of connections that are worth trashing (Kati, ProCons, Masanori, etc), but the opportunity cost is just so good.

It costs 0 credits and requires no run! And if they take the tag then they might've done so without even running, and you wasting minimal amounts of cash.

Now, it's not a 3-of by any means, but it could be a useful deck that packs at least some form of tag punishment.


Oh and the art oozes cyberpunk. ;)

Reply: Android: Netrunner:: General:: Re: Would you like to see identities with higher minimum deck size?

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by ffaristocrat

Zebadiah wrote:

I think people saw the collective's ability and overvalued it without paying much attention to the minimum +10 card deck. That's a significant drop in consistency, not to mention you have to build with more cards and -10 influence. I wish the Collective would have won, especially since Laramy Fisk isn't as interesting.


Except Shaper has the best tools in faction for it to still be consistent. Diesel and Quality Time to dig for Professional Contacts, Test Run and Self-Modifying Code to find Magnum Opus.

It might be worth spending the small amount of influence on Hostage just so you can get PC out quickly. Once you get either (or both), money ceases to be much of a problem.
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