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Reply: Android: Netrunner:: General:: Re: Weaknesses of each of the three default corp decks...?

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by ryudoowaru

bleached_lizard wrote:

What are the weaknesses of each of the three corp decks? The NBN one is obvious: it has a million ways to give the runner tags but hardly any ways to make use of them. What about the other three decks?
All IMO, of course:

HB's proprietary ICE can be broken by spending subroutines. This means that the Runner can get by with fewer ICEbreakers (and fewer creds spent to power them) as long as they're willing to spend some time talking past a Bioroid.

Jinteki lays out lots of traps, which means they will be running more remote servers than the other Corps. Which means either leaving servers un-ICEd (which is usually a tip-off to the Runner, unless you have a really good poker face) or wasting clicks installing cards (and possibly creds for advancing Junebugs) that the Runner will completely ignore.

Weyland is, at the moment, the only Corp that can generate Bad Publicity, which is free money for the Runner (and thus making their servers easier to run). Weyland's ability to have Scorched Earth for free means that they have (currently) the strongest native way to use tags, but relatively few ways to distribute them (the opposite of NBN). Also, Weyland's intrinsic ability (+1c when playing a Transaction operation) is currently limited to a small number of cards, and is thus of far more limited use than, say, HB's.

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