by FileAccess
argus88 wrote:
Hey! I like the deck. Quite similar to what I took to the local tournament except that I kept it at 45 card instead of going up to 49.
Great minds? ;)
I'm curious as to what you take out to get down to 45 if you'd care to share. Personally, I can't wait for the new HB agendas to come out so I can go up to 54 cards, so you're piquing my curiosity with the idea of reducing the agendas.
argus88 wrote:
My one main suggestion would be to try replacing the 3 Wall of Thorns with 3 Ice Walls. That's what I've been running with my influence, 3 Tollbooth, 3 Ice Wall, 2 Precogs.
That would certainly address two of my issues: being only semi-happy with Wall of Thorns and having significantly more cheap ICE. It's certainly worth thinking about. As you say, it will make rezzing all that much faster.
argus88 wrote:
Other than that, I personally like having 3 Melange so I get it faster, but personal preference I suppose.
I ran 3x Melange with Weyland and Jinteki and completely agre with you there. With HB I also have the 3x Adonis, which I find more than makes up for the difference.
My experience with Weyland and Jinteki is that I wanted to be able to install Melange twice: once early-mid game for some quick cash before it got trashed, then clear it to score one or two agendas, and the again in the mid-late game for some cash to take me home. (I wouldn't always need to play it twice, but I wanted the option to as in some games I really needed it.) With HB I find that I only need to hit Melange once because of Adonis, and because of that I've been pretty happy with 2x Melange. Archived Memories also make getting Adonis/Melange back possible, though I haven't had much occasion for it.
argus88 wrote:
For the traps, I don't think you need to add the Junebugs to make them more relevant. I'm playing 2 Aggressive Secretaries, and I rarely have one go off, but to me, that isn't the point. The runner will see them and play more cautiously which will buy you time and slow them down. When one does hit of course it's awesome, but I don't really play it for those moments.
Per the other thread discussing traps, I'm inclined to agree with what people said. Also, using Archived Memories to pull an Aggressive Secretary will definitely give a runner pause.
Thanks for your thoughts!