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Reply: Android: Netrunner:: Strategy:: Re: Weyland Traps Deck

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by FileAccess

RlyehExiled wrote:

I've considered ghost branch, but other than synergy with SE it doesn't do much of anything, where the other 3 traps put a lot more pressure on (either ruining a rig or dealing tons of damage). However saying that it being a posted bounty at 2 advancement like you said and keeps them tagged at click 3, I'll test with 1 and see how it goes (it also has surprise value and it's a very underplayed card).


The way I like to think about Ghost Branch is that each advancement counter on it costs the runner three clicks: two +1 credit actions and one remove tag action. You can contrast this with Junebug where each advancement counter costs the runner two clicks: two draw actions.

It's not this simple, certainly, as runners don't have to remove tags, Junebug could hit some key cards, etc., but solely on a per-click basis Ghost Branch can be pretty good.

RlyehExiled wrote:

As for Melange vs PAD. I only just put PAD back into this deck (they were shipment before, which I didn't find too great) and I'm still unsure which I like better in the deck.


Empirical testing! :)

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